Codex: an exploration of addiction to D&D-like video games

If you ever knew somebody who got hooked on a MUD or Everquest, you might want to pick up Lev Grossman’s Codex. Dennis Lim (for The Village Voice) is impressed:

It’s an artful, populist, conceptually ambitious exercise in what Umberto Eco has labeled “postmodern medievalism” (a microgenre pretty much dominated by the Italian semiotician’s own The Name of the Rose and Monty Python and the Holy Grail). An addictive meditation on narrative addictions, the book toggles between the disconcertingly lifelike virtual environment of a state-of-the-art video game and an increasingly dreamlike dusty-stacks search for a lost, possibly apocryphal Chaucer-era manuscript.


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